I've been silent for a while because I've been quite busy. October term started and I'm taking my first 3D Modeling class and a Color Theory class. They're fun classes, but I'm probably going to lose my 4.0 this term. My Color Theory teacher doesn't seem fond of giving A's. Oh well. I've got too much stuff to do to worry about it any longer.
Survived yet another Black Friday at Michaels. For some inane reason he had me working the front end for eight hours, but aside from the god-awful aching feet it was an interesting change of pace. One lady gave me a hug because I gave her a discount on a Cricut machine she'd apparently been wanting for... ever, according to her daughter. The bitchy people didn't come to my line until the end of my shift, or maybe by then I was just too tired to be nice. Either way. It's over now and coming up here soon I'm going to take a mini-vacation before Steph goes on her week-long hiatus she takes every year.
The biggest news though is that I got a job working as a writer/designer for Rogue Dao Studios, a high-profile modding team creating the Planescape Trilogy using the Electron Toolset. www.theplanescapetrilogy.com I've been getting a lot of good experience and it's been a very enjoyable time working for them. It's non-paid, of course, but I believe it will lead to very big things. Already I am prepping to submit an application to Bioware Austin for a writing position. You can check out my portfolio site here. Currently I'm working on writing a demo module for that job application packet and figuring out what to do with the plot for Purgatorio since it's apparently needing to be re-written.